Additionally, this led to large portions of each map feeling like filler, instead of the pure, concentrated challenge that has been previously enjoyed. ![]() The problem was, this hybridized approach to creating a level’s geometry - where only part of each layout was hand-curated - led to an extremely uneven experience when it came to gameplay, challenge, and polish. Yet, it seems like most environments have certain set-pieces that will appear every time through a level, while other portions of a stage’s layout are generated a bit more randomly. One selling point of Super Meat Boy Forever is that the game’s stages are procedurally generated. While I have no proof to truly back up this assessment, it’s worth noting that the newly minted infinite-runner structure was once a staple in numerous early iOS games. The gameplay itself, however, feels like a by-product of a failed experiment while porting one of the countless incarnations of Super Meat Boy, to mobile. The only difference this time around is the insane framerates that would’ve blown an NES-adopter’s mind. ![]() Now that a new installment is finally assaulting our PCs (not to mention free time), it remains to be seen if the franchise has enough legs to become an honest-to-goodness “brand.” Now, let’s just hope that they didn’t lose their way during the Super Meat Boy Forever development process.īoth the art style and difficulty of Super Meat Boy Forever harken back to the era of 8-bit glory. ![]() For this reason, the original Super Meat Boy was my self-punishing title of choice when I just wanted to turn off my brain and turn up the frustration level. Do you hate yourself? If you’re anything like me, you have a strong passion for both gaming and self-masochism.
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